Michael’s latest freelance piece is for Polygon.com. Profiling game designer Eric Zimmerman, one of the creators of SiSSYFiGHT 2000 and co-founder of former studio Gamelab, this in-depth feature looks at Zimmerman’s 20+ years in the development industry. His personal mantra: focusing on experimental gameplay. To read the full feature, click here. [Links externally to Polygon.com] …
Read more »The first in a series of profiles on video game developers. Part One: Andrew Carvalho Andrew worked on the Sound Shapes team at Queasy Games. Created for OdeToJoystick.net Tweet
Read more »Halo 4 is about to come into our orbit. With only a few days before the latest installment in one of the biggest video game franchises, developer Kevin Grace of 343 Industries talks of the challenges the studio faced embarking on this new trilogy. “We’ve got great big shoes to fill in this universe,” says …
Read more »What is it about? The last time I played a LittleBigPlanet game was when the original came out in 2008; I loved the concept—an inventive and aesthetically unique platformer that also allowed you to created your own levels. While the levels were fun and the creator was strong, I didn’t feel the game had reached …
Read more »What is it about? Tiny Troopers was originally an iOS game where you controlled a small battalion of fighters and sent them on bite-sized missions with one or two objectives. The game was designed for an iPhone—for a pick-up-and-play experience—yet on the PC I found that having to use a mouse (because using the trackpad …
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